[
  {
    "enemy_effect": {
      "damage_tiers": [
        {
          "interval": 0,
          "calculation_unit": "flat",
          "value": 0,
          "tier": "I"
        },
        {
          "interval": 0,
          "calculation_unit": "flat",
          "value": 0,
          "tier": "II"
        },
        {
          "interval": 0,
          "calculation_unit": "flat",
          "value": 0,
          "tier": "III"
        }
      ],
      "status_buildup": "Burning",
      "description": "Applies buildup of Burning status on enemies, dealing damage over time."
    },
    "allied_effect": {
      "stat_multiplier": {
        "damage": 0
      },
      "description": "Increases damage dealt by infused allies."
    },
    "element": "Fire",
    "name": "Fire Infusion",
    "id": "fire_infusion"
  },
  {
    "enemy_effect": {
      "status_buildup": "Chain Lightning",
      "description": "Applies buildup of a chain lightning attack on enemies, dealing damage."
    },
    "allied_effect": {
      "stat_multiplier": {
        "movement_speed": 0
      },
      "description": "Increases movement speed of infused allies."
    },
    "element": "Lightning",
    "name": "Lightning Infusion",
    "id": "lightning_infusion"
  },
  {
    "enemy_effect": {
      "damage_tiers": [
        {
          "interval": 1,
          "calculation_unit": "percent_max_hp",
          "value": 0.1,
          "tier": "I"
        },
        {
          "interval": 1,
          "calculation_unit": "percent_max_hp",
          "value": 0.15,
          "tier": "II"
        },
        {
          "interval": 1,
          "calculation_unit": "percent_max_hp",
          "value": 0.25,
          "tier": "III"
        }
      ],
      "status_buildup": "Poison",
      "description": "Applies buildup of Poison on enemies, dealing damage over time based on max HP."
    },
    "allied_effect": {
      "heal": {
        "interval": 0,
        "value": 0
      },
      "description": "Grants health regeneration to infused allies."
    },
    "element": "Poison",
    "name": "Poison Infusion",
    "id": "poison_infusion"
  },
  {
    "enemy_effect": {
      "status_buildup": "Freeze",
      "description": "Applies buildup of Freeze on enemies, slowing and eventually freezing them."
    },
    "allied_effect": {
      "stat_multiplier": {
        "damage_resistance": 0
      },
      "description": "Increases damage resistance of infused allies."
    },
    "element": "Ice",
    "name": "Ice Infusion",
    "id": "ice_infusion"
  }
]